my first demon theory of everything 2
My First Demon: The Theory of Everything 2 Struggle
You know that moment? The moment you realize every red object is your enemy, but some are lying in wait? That's Geometry Dash in a nutshell. But this game – "My First Demon: Theory of Everything 2" – it's not just about playing. It's about remembering. It's about that specific demon that haunts you for weeks, months, maybe even years.
The creator, @23scratchman, tells their story right in the description. And what a story it is. Usually on Theory of Everything 2, they'd get to the mini rocket-ship part at 14% to 20% and die. Some days maybe 22%. That's the grind we all know. Watching your cube icon helplessly fall while you frantically tap, forgetting gravity – it's universal.
But then, some random day, they got 36%. Then 41%. 50%. 63%. After months of trial and error (mostly error, let's be real), they hit 81%. That false confidence after making progress, thinking "I can actually do this!" – we've all been there.
The game itself is simple: press space. The demon in the project tells you the summary. But the real value? The notes and credits. The full detail of the story. That's where the magic is.
The Journey in Numbers:
• Clubstep: 100% (first demon beaten)
• Theory of Everything 2: 100% – "yay! :D"
• Deadlocked: 100% – "I DID IT!!! YES!!"
What are Demon levels and how are they categorized? Well, Theory of Everything 2 is officially a demon, but not the hardest. Yet for a first demon? It's a challenge. The creator could have done easy demons, but wanted a REAL challenge. That's the mindset difference between casual players and dedicated ones.
How frequently are new official levels or updates released? Not often enough, we all know that. But games like this – fan creations, personal stories – they keep the community alive between updates. They remind us why we play.
The story continues: after hitting 81%, confidence builds. Then 91%. The heart beating fast, the disappointment of not finishing. Thinking it's hopeless but not giving up. That's the Geometry Dash experience distilled.
On May 11th 2017 – they did it. The amazing, happy, amazed feeling of beating your first demon, especially a hard one. Two star coins collected – the first and the last. That huge sigh of relief they mention? We've all taken that breath after a hard-fought victory.
What makes this game special isn't complex mechanics. It's pressing space and watching a story unfold. It's reading about someone else's struggle that mirrors your own. It's knowing that the mini rocket-ship part at 14-20% has claimed countless attempts.
The creator even provides a YouTube link to see what Theory of Everything 2 actually looks like. It's not their video, but it shows the level. That almost-exact experience they went through. That attention to detail – wanting players to understand the context – shows this is more than just a simple project.
Later updates mention beating a second demon – Demon Step, which was "REALLY easy" (their words, not mine). That progression, that feeling of growth – from struggling with TOE2 to finding other demons easy – that's skill development in action.
During a 15-minute break on a mobile device, you can experience this entire journey. Press space, read the demon's summary, check the notes for the full story. It's bite-sized Geometry Dash history. It's a time capsule of a specific moment in a player's journey.
Playing with sound off as a challenge? This game works fine without audio. It's about the visual story, the text, the experience. The demon key concept from Geometry Dash – that sense of unlocking achievement – is here in narrative form.
The practice mode mentality is embedded in the story itself. Months of trial and trying. A LOT of error. That's practice. That's the grind. That's what separates players who beat demons from those who don't.
For total beginners seeing geometric shapes moving to music for the first time, this game offers context. It shows what the journey might look like. It demonstrates that progress isn't linear – it's 14%, 22%, 36%, plateaus, breakthroughs, and finally victory.
So if you're working on your first demon, or remember beating your first demon, or just want to understand the Geometry Dash experience – this game delivers. Press space. Read the story. Feel that sigh of relief. And maybe, just maybe, it'll give you the motivation to tackle your own demon.
Final note: The creator gives credit to a friend without a Scratch account. That's community. That's shared struggle. That's what makes games like Geometry Dash more than just games.
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