Geometry Dash Platformer 2.2 Part 1
Geometry Dash Platformer 2.2 Part 1: When the Editor Feels Like a Full Game Engine
Okay, so you know that feeling when you hit the 50,000 attempt milestone and start questioning your life choices? Yeah, that's where this Geometry Dash Platformer 2.2 Part 1 comes from - someone who got tired of waiting for the official update and decided to make their own platformer mode. The creator says they made it in 3 days, which honestly makes me wonder if they sleep or just mainline caffeine while working on Geometry Dash projects.
I've been playing this as a completionist aiming to 100% all achievements and coins (yes, I'm that kind of player), and let me tell you - playing in a noisy environment relying on visual cues only is... interesting. The game has this weird charm where statistically improbable sequences that save runs happen more often than they should. Like, you'll mess up a jump, bounce off a spike at just the right angle, and somehow survive. It's those "free" sections - brief respite in difficult levels - that keep you coming back for more because nothing else compares.
But Then You Finish and Get Hit With That "What Now?" Existential Crisis
So here's the thing about this fan-made platformer: compared to professional game design tools, it's obviously limited. But that's part of the charm! The creator wanted to "get the geometry dash 2.2 platformer theme to work with," and honestly? They did a pretty decent job for something made in 3 days.
Control Scheme You NEED to Know:
- Cube mode: Move left/right with arrow keys, jump with up arrow
- Spaceship mode: Arrow keys to move, HOLD up arrow to fly (this is crucial!)
- Wave mode: Arrow keys to move, hold left OR right arrow AND press up arrow to fly up
- Quick mute: Press M to mute, N for music toggle
The creator admits the game feels "quite short" and promises a Part 2 with "more ways to play and more levels." Honestly, as someone who speedruns levels to beat personal/community records, I appreciate the transparency. They even added glow for the character in the July 1st update and made the ship smaller on July 24th - which actually helps with precision!
Here's a random thought that popped into my head while playing: when you're ignoring the visual track and playing by audio only (which you can totally do here since the controls are simple), you start to notice how the rhythm works differently in platformer mode. It's less about hitting beats and more about... flow, I guess?
Community Questions This Game Makes Me Think About
You know how in the official Geometry Dash FAQ, people ask "How many official songs/levels are included in Geometry Dash?" (that's question C1, by the way). Well, this fan game makes me wonder: what happens when the community starts making platformer levels before the official update even drops?
And then there's "How do you test custom levels during creation?" (E7). This creator clearly tested this - you can tell by how the controls actually work! Unlike some fan games where the physics are all wonky.
Finally, "How does the level rating/voting system work?" (F2). If this were on the official workshop, what would it be rated? Probably a 5-6 star platformer level, honestly.
The demon list community would probably classify this as... I don't know, maybe a Medium Demon equivalent? It has that perfect balance of challenge and fairness that makes you want to keep trying. And speaking of extreme demons - this game makes me realize how platformer mode could create entirely new categories of difficulty.
Pro tip: When you get to the spaceship sections, don't oversteer! Gentle taps work better than holding. And in wave mode, the rhythm matters more than you think - try to sync your up-arrow presses with the music.
Oh, and definitely check out Part 2 here - it's linked right in the game description. The creator seems genuinely proud of this project (they ask for hearts and stars if it's good), and honestly? They should be. For a 3-day project, it's pretty impressive.
Final verdict: If you're waiting for official 2.2 platformer mode and need something to scratch that itch, this is worth checking out. It's not perfect, but it's fun, it's free, and it shows what the community can create when they're passionate about something. Now if you'll excuse me, I need to go beat my personal best time... again.
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