scratch dash in backrooms lol
Scratch Dash in Backrooms: Late-Night Demon Grinding Sessions
Ever been up at 2 AM, headphones on, completely immersed in trying to beat that one demon level that's been haunting you for weeks? Yeah, me too. And let me tell you—this Scratch Dash in Backrooms thing? It captures that vibe perfectly. The disappointment of not getting officially rated? Been there. But sometimes the artistic merit shines through anyway.
Here's the wise mentor take: if you're a mobile gamer discovering keyboard play for the first time, this is... well, it's a baptism by fire. But the good kind! Playing on non-standard input (which, let's be real, Scratch kind of is) teaches you adaptability. And what's the legacy of a project like this? It's proof that the Geometry Dash spirit lives everywhere.
⚠️ IMPORTANT DISCLAIMER & FEATURES:
• Engine is nerfed compared to tutorial series (so no complaining!)
• Verified Hard Demon level (possibly Extreme depending on skill)
• TurboWarp recommended: https://turbowarp.org/886252910
• Custom icons allowed (make your own with 4 colors or less)
• Multiple game modes: cube, ship, UFO, swing, robot, spider
• Noclip available but with precautions (press N key)
Controls are straightforward but deep: click, space, W, or up arrow for game modes. R to restart quickly (you'll need it). And that noclip feature? It's like having mega hack v7 lite—great for practice, but the creator actually took precautions against abuse. Smart.
Now, about that backrooms theme... it's not just aesthetic. There's something unnerving about navigating geometric patterns in that liminal space. It plays with your perception, makes you question hitboxes (which, by the way, have a bug: mini mode hitboxes are too small for collision detection).
Speaking of updates and new versions—this project makes me think about how Geometry Dash compares to other rhythm games. The answer? It's unique in its brutality and community. And what are plans for future content or updates? For this Scratch project, the creator is working on "more significant & more challenging projects" while this serves as a fun side piece.
The achievement list is charmingly humble: 69 views at 10:34 AM on 11/6/23, hitting 1000 views on 2/12/24. "Imagine if 2000 views no way" — that self-deprecating humor is pure GD community energy.
Settings worth tweaking:
- Toggle background image on/off
- Control cube particles visibility
- Manage extra effects (performance vs visual)
- Adjust percentage counter refresh rate (0 turns it off)
Music is "Level !" But it's Actually a Soundtrack REMIX by Atelz Vex—original by Dapper Husky. It's got that perfect blend of energetic and eerie that fits the backrooms vibe.
Here's what's really cool: the open-source spirit. All assets and code can be used for your own projects with minor tweaking and credits. Difficulty faces included! Want custom icons? Make a new project showcasing them (all game modes need anti-gravity costumes), keep it to 4 colors or less (gradients/rainbows allowed), and share it in the comments for implementation.
Bugs to watch for: "GROUND EAT CUBE" (classic) and those mini mode hitbox issues. But hey, finding and reporting bugs is part of the community experience, right?
Verification isn't just for the creator (@Raichu-Rig) who verified with coin. @Rockruff-rig is also a verifier, and you can be one too—just ask in the comment section. That's community building in action.
So, wise mentor advice: approach this like any demon level. Don't get frustrated by the nerfed engine—see it as a different kind of challenge. Use noclip to learn sections, but try to complete it legitimately. Appreciate the artistic choices (the backrooms theme works surprisingly well). And most importantly, have fun with it.
This project might not get rated on official GD platforms, but its legacy? It's in inspiring other creators, in pushing what's possible on Scratch, and in keeping that late-night grinding spirit alive. Sometimes the projects that don't get rated are the most authentic expressions of fandom.
Final thought: compare this to the vanilla Geometry Dash experience. It's rougher, buggier, but somehow more personal. You can feel the creator's personality in the notes, the humor in the achievements, the care in the systems. That's worth something, even without an official rating.
Discuss geometry dash