Kouzone s Geometry Dash Demonstration v0b7.1
Kouzone's Geometry Dash Demonstration v0b7.1
Explore the fascinating world of Geometry Dash through this experimental Scratch-based demonstration by Kouzone. This unique project allows you to experience the classic gameplay mechanics with customizable options and debugging tools.
Gameplay Features
Jump into the action using spacebar or up arrow controls as you navigate through Geometry Dash's first nine official campaign levels. The included classics are:
- ForeverBound - Stereo Madness
- DJVI - Back on Track
- Step - Polargeist
- DJVI - Dry Out
- DJVI - Base After Base
- DJVI - Can't Let Go
- Waterflame - Jumper
- Waterflame - Time Machine
- DJVI - Cycles
Advanced Debugging Tools
The demonstration features a comprehensive debug mode with multiple adjustable settings:
- Timing Controls: Linearly adjust physics step rates (default: 90)
- Precision Settings: Control time units between physics steps (1 = default, 6 = most precise)
- Object Display: Specify clone quantities at startup
- Level Selection: Choose from preset level IDs
- Auto Mode: Toggle automatic player maneuvering (default: active)
- Visual Effects: Additional VFX options available
Custom Level Import System
A standout feature is the ability to import custom Geometry Dash levels. Using data from gdbrowser.com, you can paste level object data directly into the project's designated list. This functionality supports levels updated in Geometry Dash 1.9 or earlier, though not all object types are compatible.
Performance Monitoring
The interface displays real-time FPS tracking and physics step counters, providing valuable performance insights. For optimal experience, access the project through dynamic FPS versions available on alternative platforms.
Project Information
Originally created by Kouzone (also known as @Kouzeru and @A-KouZ1), this demonstration has been reshared for archival purposes. While currently in experimental/defunct status, it remains a valuable resource for understanding Geometry Dash's core mechanics and experiencing classic content in a customizable environment.
Discuss geometry dash