geometry dash scratch v1.1
Geometry Dash Scratch v1.1: A Creative Re-imagining
Geometry Dash Scratch v1.1 presents a personalized reinterpretation of the classic rhythm-platformer formula, built from the ground up as a unique project rather than a direct clone. The developer describes it as "more of a re-imagining than an exact remake," so players can expect familiar concepts executed with some distinctive twists and creative liberties.
Diverse Gameplay Modes & Mechanics
The game expands beyond basic jumping with the inclusion of various portals that alter gameplay physics. Players can switch between Normal, Flying, Wave, and Flipped Gravity Modes, significantly varying the challenge and feel of each section. Control is simple and accessible: players can jump using the Up Arrow, Spacebar, W key, or a simple Click/Tap. The initial release includes two distinct levels to master these mechanics.
Robust Creation & Customization Suite
A major focus of this version is player expression. It features a comprehensive Character Creator tool, allowing for personalization of the player avatar. More importantly, it includes a fully-featured Level Editor, empowering users to design their own challenges. A dedicated Community Tab is integrated, suggesting a hub for sharing these creations. A critical technical note: the Level Editor is not compatible with mobile devices and is best used on a desktop or laptop.
Development Notes & Credits
This is a largely solo project, with the developer noting that all code, art, SFX, and music were made or recreated by them. Specific credits include BartoszMikMik for the "Pulsequake" music and community members for character inspiration and assets. The v1.1 update focused on minor fixes based on community feedback, such as correcting player physics issues (thanks to suggestions from @-ElectroOinker), fixing a bug where the ship would explode on ceilings, and improving tile painting in the editor with arrow key controls. The developer actively encourages suggestions in the comments, stating that "the most suggested features will take priority in being added," making this a community-influenced project.
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