geometry dash level editor v.1.5.3 1.6 wip
Geometry Dash Level Editor v.1.5.3 with 1.6 WIP
Geometry Dash Level Editor v.1.5.3 with 1.6 WIP represents an evolving level creation platform with approximately 80% physics accuracy compared to official Geometry Dash. This editor requires users to remix the project for custom level development, serving as a comprehensive GD level engine rather than a standalone game.
Comprehensive Control System
The control system offers extensive editor functionality:
- Enter key toggles editor mode
- Mouse hold places tiles
- W/up arrow/SPACE/click executes jumps
- WASD controls editor movement
- Mouse scroll selects tiles
- Number keys 1-9 access different tile categories
- R resets levels with confirmation
- P initiates playtesting
- Q/E rotates tiles
- C copies tiles
- M activates practice mode
- Z/X adds/removes checkpoints in practice
- L switches between two layers
- Arrow keys rotate tiles 45 degrees
- SPACE creates new lines in guideline recording mode
Difficulty adjustment occurs by clicking the Difficulty face icon.
Detailed Version Development Timeline
Development follows a detailed version timeline:
- May 29, 2023: Initial release (v1.0)
- May 30, 2023: Hitbox improvements (v1.1)
- May 31, 2023: Additional gamemodes (v1.2)
- June 2, 2023: Song systems and swing copter (v1.3)
- June 6, 2023: Color triggers (v1.3.2)
- June 12, 2023: 45-degree rotation (v1.3.3)
- June 20, 2023: Practice mode implementation (v1.4)
- June 22, 2023: Visual enhancements and new orbs (v1.4.2)
- June 30, 2023: Framerate adjustments (v1.5)
- July 28, 2023: Ship orientation fixes (v1.5.1)
- August 11, 2023: Save reminders (v1.5.2)
- August 23, 2023: Cloud-based rating systems (v1.5.3)
Upcoming Features & Resources
The upcoming v1.6 update focuses on hit layer improvements with accurate hitboxes, four new options, additional blocks, visual refinements, layering systems, bug resolutions, speedhack functionality (enter key activation), and correction of double death bugs.
Tips and customization guidance reside within the "Blank" Sprite, while project statistics and creator portfolios are available at https://scratch.mit.edu/projects/867133861/. This editor acknowledges contributors including @Omega_Pr0, @Griffpatch, @CrystalKeeper7, @iPhone_ATT_TWC115, and @CaptainFlufBall for their development assistance.
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